Complete Guide to Pool Tournament Games

A comprehensive reference for all major American billiard pool tournament game types. Each game format explained with objectives, players, rules, and tournament considerations. Rules can vary slightly by organization (BCA, WPA, APA, UPA), so always confirm specific tournament rules before competing.

11/14/202512 min read

1. EIGHT-BALL (8-BALL)

Overview

Eight-ball is the most popular and widely played pool game in the world. It's often considered synonymous with "pool" itself.

Objective

Be the first player to legally pocket all of your assigned group of balls (solids or stripes), then legally pocket the 8-ball in a called pocket to win the game.

Number of Players

  • 2 players (singles)

  • 2 teams of 2 (doubles)

Equipment

  • Standard pool table with 6 pockets

  • 15 numbered object balls (1-15)

  • 1 cue ball (white)

  • Balls 1-7: Solid colors

  • Balls 9-15: Striped

  • Ball 8: Black (the "money ball")

The Rack

  • Triangle rack

  • 8-ball in the center of the rack

  • 1-ball at the apex (on the foot spot)

  • One corner has a solid, the other corner has a stripe

  • Remaining balls placed randomly

Basic Rules

Breaking:

  • Cue ball placed anywhere behind the head string

  • Must hit the rack and either pocket a ball OR drive at least 4 object balls to a rail

  • If the 8-ball is pocketed on the break, it can be re-spotted or the breaker wins (depends on tournament rules)

Group Assignment:

  • Table is "open" after the break

  • First player to legally pocket a called ball claims that group (solids or stripes)

  • Groups remain assigned for the rest of the game

Legal Shots:

  • Must hit one of your group balls first

  • After contact, either pocket a ball OR a ball (cue ball or object ball) must contact a rail

  • In most tournament play, the 8-ball shot must be called (ball and pocket)

Winning:

  • Pocket all your group balls

  • Then legally pocket the 8-ball in a called pocket

Losing:

  • Pocket the 8-ball before clearing your group

  • Pocket the 8-ball in the wrong pocket (if calling pockets)

  • Scratch (pocket the cue ball) while shooting the 8-ball

  • Jump the 8-ball off the table

Common Fouls:

  • Scratching (pocketing the cue ball)

  • Not hitting your ball first

  • Not hitting any ball

  • No rail after contact

  • Touching balls with hands or cue

  • Ball off the table

  • Opponent gets "ball in hand" (can place cue ball anywhere on table)

Tournament Format

  • Race format: First to win X games (e.g., race to 7, race to 9)

  • Single elimination, double elimination, or round-robin

  • Matches can be best-of series

Skill Level Considerations

  • Great for beginners to learn

  • Strategy involves both offense and defense

  • Call-shot rules vary by league/tournament

2. NINE-BALL (9-BALL)

Overview

Nine-ball is the second most popular professional pool game, known for its fast-paced action and rotation format.

Objective

Be the first player to legally pocket the 9-ball. The 9-ball can be pocketed at any time through combination shots as long as the lowest-numbered ball is hit first.

Number of Players

  • 2 players (singles)

  • 2 teams of 2 (doubles - "Scotch Doubles")

Equipment

  • Standard pool table with 6 pockets

  • 9 numbered object balls (1-9)

  • 1 cue ball (white)

The Rack

  • Diamond-shaped rack

  • 1-ball at the apex (on the foot spot)

  • 9-ball in the center of the diamond

  • Remaining balls placed randomly

Basic Rules

Breaking:

  • Cue ball placed anywhere behind the head string

  • Must hit the 1-ball first

  • Must either pocket a ball OR drive at least 4 object balls to a rail for a legal break

  • If the 9-ball is pocketed on a legal break, the breaker wins immediately

Rotation Play:

  • Must always hit the LOWEST-numbered ball on the table first

  • Balls don't have to be pocketed in order

  • Combination shots are legal as long as the cue ball contacts the lowest ball first

Legal Shots:

  • Must contact the lowest-numbered ball first

  • After contact, either pocket a ball OR a ball must contact a rail

Winning:

  • Pocket the 9-ball on any legal shot

  • Can win by pocketing the 9-ball on the break

  • Can win via combination or carom shot (hitting lowest ball first, then 9-ball goes in)

  • Win if opponent commits three consecutive fouls

Push Out (Special Rule):

  • After a legal break, the shooter can declare a "push out"

  • During a push out, the player is not required to contact any ball or hit a rail

  • After a push out, the incoming player can shoot or pass the shot back

  • This rule allows strategic positioning when stuck after the break

Common Fouls:

  • Not hitting the lowest-numbered ball first

  • Scratching

  • No rail after contact

  • Ball off the table

  • Opponent gets "ball in hand" anywhere on the table (unlike 8-ball)

Three-Foul Rule:

  • If a player commits three consecutive fouls, they lose the game

  • Player must be warned after the second foul

Tournament Format

  • Race format: First to win X games (commonly race to 9, 11, or 13 in pro events)

  • Single elimination, double elimination brackets common

  • Often uses alternate break format

Skill Level Considerations

  • Faster-paced than 8-ball

  • Requires precise cue ball control

  • No calling shots - "slop" counts

  • Popular in professional tournaments

3. TEN-BALL (10-BALL)

Overview

Ten-ball is similar to nine-ball but with added difficulty. It was developed to address concerns about nine-ball being too easy for professionals, particularly regarding break-and-run opportunities.

Objective

Be the first player to legally pocket the 10-ball in a called pocket after all other balls have been cleared.

Number of Players

  • 2 players (singles)

  • 2 teams of 2 (doubles)

Equipment

  • Standard pool table with 6 pockets

  • 10 numbered object balls (1-10)

  • 1 cue ball (white)

The Rack

  • Triangle-shaped rack (same as 8-ball)

  • 1-ball at the apex (on the foot spot)

  • 10-ball in the center of the triangle

  • Remaining balls placed randomly

Basic Rules

Breaking:

  • Cue ball placed anywhere behind the head string

  • Must hit the 1-ball first

  • Must pocket a ball OR drive at least 3-4 object balls to a rail (varies by ruleset)

  • If the 10-ball is pocketed on the break, it is re-spotted (cannot win on the break)

Call Shot Game:

  • Unlike 9-ball, 10-ball is a CALL SHOT game

  • Must call ball and pocket for all shots (except the break)

  • If a ball is pocketed but not called correctly, it doesn't count and may be spotted

Rotation Play:

  • Must always hit the LOWEST-numbered ball on the table first

  • Balls must be pocketed in sequence (can't skip ahead)

  • Combination shots must be called

Legal Shots:

  • Must contact the lowest-numbered ball first

  • Must call which ball and which pocket

  • After contact, either pocket the called ball OR a ball must contact a rail

Winning:

  • Pocket the 10-ball LAST, in a called pocket

  • Win if opponent commits three consecutive fouls

Push Out:

  • Same as nine-ball - can be used on shot immediately following the break

Common Fouls:

  • Not hitting the lowest-numbered ball first

  • Pocketing a ball in an uncalled pocket

  • Scratching

  • No rail after contact

  • Ball off the table

  • Opponent gets "ball in hand" anywhere on the table

Three-Foul Rule:

  • Same as nine-ball - three consecutive fouls = loss of game

Tournament Format

  • Race format: Usually race to 7, 9, or 11

  • Single or double elimination

  • Alternate break format common

Skill Level Considerations

  • More difficult than 9-ball due to call-shot requirement

  • Eliminates "lucky" shots

  • Requires better planning and execution

  • Popular in high-level professional tournaments

4. STRAIGHT POOL (14.1 CONTINUOUS)

Overview

Straight pool, also known as 14.1 Continuous, is one of the oldest and most prestigious pool games. It's considered the ultimate test of skill, requiring precision, planning, and endurance.

Objective

Be the first player to reach a predetermined point total (usually 100, 125, or 150 points in tournament play). Each legally pocketed ball = 1 point.

Number of Players

  • 2 players (singles)

  • Can be played as teams but less common

Equipment

  • Standard pool table with 6 pockets

  • 15 numbered object balls (1-15)

  • 1 cue ball (white)

The Rack

  • Triangle rack

  • Balls placed randomly (no specific order required)

  • Apex ball on the foot spot

Basic Rules

Breaking:

  • Unlike other games, the break shot is defensive in straight pool

  • Player may hit any ball

  • Break is NOT intended to pocket balls, but to separate the rack safely

  • Must drive 2 balls to a rail OR pocket a ball for a legal break

Call Shot:

  • Every shot must be called (ball and pocket)

  • Only obvious shots don't need verbal calling

  • Bank shots, combinations, and caroms must always be called

Continuous Play:

  • Players can shoot at any ball in any order

  • Each legally pocketed ball = 1 point

  • When only 1 ball remains on the table, the 14 pocketed balls are re-racked

  • The last ball and cue ball remain in position

  • Player continues shooting, breaking into the new rack

Legal Shots:

  • Must call ball and pocket

  • After cue ball contacts called ball, either:

    • The called ball must be pocketed, OR

    • Any ball (including cue ball) must contact a rail

Scoring:

  • 1 point per legally pocketed ball

  • Points accumulated across multiple racks

  • First to reach target score wins

Penalties:

  • Fouls: -1 point from score (can go into negative)

  • Three consecutive fouls: -15 points (16 point swing - lose 15 and opponent keeps their inning)

  • Scratching: -1 point, opponent gets ball in hand in the "kitchen" (behind head string)

Common Fouls:

  • Scratching

  • Not calling shot

  • Not pocketing called ball in called pocket

  • No rail after contact

  • Touching balls

Tournament Format

  • Matches to 100, 125, 150, or 200 points

  • Can be race format (best of 3 matches to 150)

  • Single elimination brackets in major tournaments

  • Games can last 1-2 hours or longer

Skill Level Considerations

  • Considered the most difficult pool game

  • Requires exceptional position play

  • Tests patience and consistency

  • Mistakes are costly (negative points)

  • World records exceed 600+ balls in a row

  • Not for beginners

5. ONE-POCKET

Overview

One-pocket is often called "the chess of pool" due to its deep strategic complexity. It's a defensive, positional game where each player can only score into one designated pocket.

Objective

Be the first player to legally pocket 8 balls into your designated corner pocket. Only 2 of the 6 pockets on the table are "scoring" pockets.

Number of Players

  • 2 players (singles)

  • 2 teams (doubles/teams)

Equipment

  • Standard pool table with 6 pockets

  • 15 numbered object balls (1-15)

  • 1 cue ball (white)

The Rack

  • Triangle rack

  • Balls placed randomly (no specific order)

  • Apex ball on the foot spot

Pocket Selection

  • Each player selects ONE of the two corner pockets at the FOOT of the table

  • That pocket is their scoring pocket for the entire game

  • The other 4 pockets are "neutral" - balls pocketed there are spotted

Basic Rules

Breaking:

  • Breaker selects their pocket before breaking

  • Break from behind the head string

  • No special requirements for the break

  • Balls pocketed in either player's pocket on the break count for that player

Scoring:

  • Only balls pocketed in YOUR designated pocket count

  • Each ball = 1 point

  • First to 8 balls wins

  • Balls pocketed in opponent's pocket count for opponent (even on your shot!)

  • Balls pocketed in neutral pockets (4 side/corner pockets) are spotted

Legal Shots:

  • Can shoot at ANY ball on the table

  • Must hit an object ball

  • After contact, either pocket a ball OR a ball must contact a rail

  • NO call shot required (unlike straight pool)

Strategy:

  • Highly defensive game

  • Often deliberately pocket opponent's ball to prevent them from using it

  • Position play is critical

  • "Banking" balls near your pocket for future use

  • Blocking opponent's pocket with strategic ball placement

Fouls:

  • Standard fouls: -1 point (a previously pocketed ball is spotted)

  • Scratching: Opponent gets ball in hand behind head string

  • Three consecutive fouls: Loss of game

  • If you foul and have no balls pocketed yet, you "owe" a ball (first ball scored will be spotted)

Spotting Balls:

  • Balls from neutral pockets are spotted at the end of shooter's inning

  • Balls are spotted on the foot spot

  • If foot spot is occupied, balls are spotted in a line toward the foot rail

Tournament Format

  • Can be played as single games (first to 8)

  • Can be handicapped (e.g., 8-6, 10-8 where better player needs more balls)

  • Race format less common

  • Often played for money in gambling settings

  • Major tournaments include Derby City Classic, US Open One-Pocket Championship

Skill Level Considerations

  • Extremely strategic and slow-paced

  • Requires advanced planning (thinking 5-10 shots ahead)

  • Heavy emphasis on safety play

  • Very difficult for beginners

  • Games can last 30-60 minutes or longer

  • Best for experienced players

6. BANK POOL

Overview

Bank pool is a specialized game where every shot must be a bank shot - the object ball must contact at least one cushion before being pocketed. It tests a player's knowledge of angles and precision.

Objective

Be the first player to legally pocket the required number of balls (usually 5 with 9 balls, or 8 with 15 balls) via bank shots only.

Number of Players

  • 2 players (singles)

  • Can be played with teams

Equipment

  • Standard pool table with 6 pockets

  • Either 9 object balls (short rack) OR 15 object balls (full rack)

  • 1 cue ball (white)

The Rack

Short Rack (9-Ball Bank Pool):

  • Diamond-shaped rack (like 9-ball)

  • Balls placed randomly

  • Head ball on foot spot

  • Winning score: 5 balls

Full Rack (15-Ball Bank Pool):

  • Triangle rack (like 8-ball)

  • Balls placed randomly

  • Apex ball on foot spot

  • Winning score: 8 balls

Basic Rules

Breaking:

  • Cue ball placed behind head string

  • Full rack: Must pocket a ball OR drive at least 2 object balls to a rail

  • Short rack: Head ball must be hit first and at least 1 ball must cross center of table

  • Balls pocketed on break are spotted (don't count)

  • If legal break, breaker continues shooting

Bank Shot Requirements: For a shot to be legal and count:

  1. Must be a BANK SHOT (object ball hits cushion before pocket)

  2. Must CALL the shot (ball, cushion path, and pocket)

  3. Ball must pocket "cleanly" - no touching other balls on way to pocket

  4. Cue ball must hit object ball FIRST (before hitting any rail)

  5. Cue ball can only touch object ball ONCE

Illegal Shots (Not Allowed):

  • Kick shots (cue ball to rail first)

  • Combination shots (ball-to-ball)

  • Carom shots (cue ball contacts multiple balls)

  • Kiss shots (object ball hits another ball)

  • Rail-first shots (object ball to rail before being hit)

  • Direct pockets (no bank)

Variation (Optional House Rule): Some games allow rail-first shots if the cue ball contacts at least 3 cushions before hitting the object ball

Scoring:

  • 1 point per legally pocketed bank shot

  • Can only score 1 ball per turn

  • Extra balls pocketed on same shot are spotted

  • Continue shooting until you miss or foul

Fouls:

  • Scratching or jumping cue ball off table

  • Not executing a legal bank shot

  • Failing to call shot

  • Penalty: Lose 1 point (one of your pocketed balls is spotted)

  • If no balls pocketed yet, you "owe" a ball

  • Three consecutive fouls = loss of game

Opponent gets ball in hand behind head string after a scratch

Tournament Format

  • Usually race to 5 (short rack) or race to 8 (full rack)

  • Can be single game format

  • Single or double elimination brackets

  • Often included in multi-discipline tournaments

Skill Level Considerations

  • Requires strong understanding of angles and geometry

  • Practice on diamond systems helpful

  • Very challenging for beginners

  • Reduces "luck" - all skill-based

  • Games are typically slower-paced

  • Great for developing banking skills

7. CUTTHROAT (3-PLAYER ELIMINATION)

Overview

Cutthroat is a popular social/casual game designed for 3 or more players. Unlike other games, you're trying to pocket your OPPONENTS' balls while protecting your own. Last player with balls remaining wins.

Objective

Be the last player with at least one ball remaining on the table by pocketing all of your opponents' balls.

Number of Players

  • Best with 3 players

  • Can be played with 5 players

  • Adaptable to 2, 4, 6, or 7 players with modified group sizes

Equipment

  • Standard pool table with 6 pockets

  • 15 numbered object balls (1-15)

  • 1 cue ball (white)

The Rack

  • Triangle rack

  • 1-ball at the apex

  • 6-ball and 11-ball at the two bottom corners

  • Remaining balls placed randomly

Group Assignment

For 3 Players:

  • Player 1: Balls 1-5 (Low)

  • Player 2: Balls 6-10 (Mid)

  • Player 3: Balls 11-15 (High)

For 5 Players:

  • Player 1: Balls 1-3

  • Player 2: Balls 4-6

  • Player 3: Balls 7-9

  • Player 4: Balls 10-12

  • Player 5: Balls 13-15

Methods to Claim Groups:

Method 1 - Traditional:

  • Groups remain open until a player pockets at least one ball from TWO different groups

  • Example: Pocket the 3-ball and 12-ball = you claim the 6-10 group

Method 2 - Simple:

  • First player to pocket any ball chooses a group

  • Second player to pocket a ball chooses next

  • Third player gets remaining group

Method 3 - Pre-Assigned:

  • Assign groups before the game starts (lag or draw)

Basic Rules

Breaking:

  • Standard break from behind head string

  • Must drive at least 4 balls to a rail for legal break

  • Balls pocketed on break may determine group assignment (depends on method)

  • If illegal break, next player can accept table or re-rack

Legal Shots:

  • Must hit an OPPONENT'S ball first (NOT your own balls)

  • After contact, a ball must either be pocketed OR contact a rail

  • Can pocket any ball (including your own) but must hit opponent's first

  • Call shot vs. slop: Determined before game starts

Continuing Play:

  • Continue shooting as long as you legally pocket any ball

  • Turn ends when you miss, foul, or don't pocket a ball

Elimination:

  • When all of a player's balls are pocketed, that player is eliminated

  • Eliminated players can return to the game if an opponent scratches

Winning:

  • Last player with any ball(s) remaining on the table wins

Scratching/Fouls:

  • Standard fouls apply

  • When a player scratches: Each opponent spots one of their balls back on the table

  • This brings eliminated players back into the game

  • Scratching player's turn ends

  • Next player shoots with ball-in-hand behind head string (or full table ball-in-hand depending on rules)

Strategy Notes:

  • Sometimes beneficial to pocket your OWN ball for position

  • Strategic to eliminate players in a certain order

  • Can form temporary "alliances" to eliminate a leading player

Tournament Format

  • Usually casual/recreational, not heavily organized tournaments

  • Can use point systems for multiple games:

    • Winner: 3 points + 1 point per remaining ball

    • Second place: 2 points

    • Third place: 0 points

    • Perfect game bonus: +2 points (win with all 5 balls remaining)

  • Best for league night fun or social play

Skill Level Considerations

  • Great for odd-number groups

  • Beginner-friendly

  • Fast-paced and social

  • Strategy varies with skill levels

  • Can be handicapped for mixed skill levels

  • Not ideal if one player is significantly better (will dominate)

8. ROTATION POOL (ROTATION)

Overview

Rotation is a rotation-style game similar to 9-ball, but all 15 balls are used and points are awarded based on ball numbers. It's about accumulating points, not just pocketing the final ball.

Objective

Be the first player to score 61 points or more (out of a total 120 points available from all 15 balls).

Number of Players

  • 2 players (singles)

  • Can be played with 3+ players

Equipment

  • Standard pool table with 6 pockets

  • 15 numbered object balls (1-15)

  • 1 cue ball (white)

The Rack

  • Triangle rack

  • 1-ball at the apex (on foot spot)

  • 2-ball and 3-ball at the back corners

  • 15-ball in the center

  • Remaining balls placed randomly

Basic Rules

Scoring:

  • Each ball is worth its number in points (1-ball = 1 point, 15-ball = 15 points)

  • Total points available = 120 (sum of 1+2+3...+15)

  • First player to reach 61 points (more than half) wins

Rotation Play:

  • Must hit the LOWEST-numbered ball on the table first

  • Any ball pocketed on a legal shot scores points for the shooter

  • Don't have to pocket balls in order, just hit lowest first

Legal Shots:

  • Must contact lowest-numbered ball first

  • After contact, must either pocket a ball OR a ball must contact a rail

Continuing Play:

  • Continue shooting as long as you legally pocket balls

  • Accumulate points from all balls pocketed

Winning:

  • First to 61+ points wins

  • Can win mid-rack (don't have to clear all 15 balls)

Common Fouls:

  • Not hitting lowest ball first

  • No rail after contact

  • Scratching

  • Ball off table

  • Standard foul penalties apply

Tournament Format

  • Less common in organized tournaments

  • Can be race format

  • Sometimes called "Chicago" in variations with innings

Skill Level Considerations

  • Similar to 9-ball but requires arithmetic

  • Adds strategy: high-value balls worth more

  • Can target specific balls for point advantages

  • Good for intermediate players

9. SEVEN-BALL

Overview

Seven-ball is a fast rotation game similar to 9-ball but with only seven balls. Popular in some tournament circuits and leagues.

Objective

Be the first player to legally pocket the 7-ball.

Number of Players

  • 2 players (singles)

  • 2 teams (doubles)

Equipment

  • Standard pool table with 6 pockets

  • 7 numbered object balls (1-7)

  • 1 cue ball (white)

The Rack

  • Small hexagon/circle rack (7-ball rack)

  • 1-ball at the apex

  • 7-ball in the center

  • Remaining balls random

Basic Rules

Breaking:

  • Must hit the 1-ball first

  • Must pocket a ball or drive 4 balls to rail

  • Can win on the break by pocketing 7-ball

Rotation:

  • Must hit lowest-numbered ball first

  • Any ball can be pocketed

Call Shot:

  • Some variations require calling the 7-ball shot only

  • Other variations require calling all shots

Winning:

  • Pocket the 7-ball legally

Skill Level Considerations

  • Faster than 9-ball

  • Good for quick matches

  • Less common than 9-ball

10. EQUAL OFFENSE

Overview

A strategic game where both players shoot at the same group of balls, taking turns. Points awarded based on what's pocketed.

Objective

Score more points than your opponent by legally pocketing object balls. Both players shoot at all balls.

Number of Players

  • 2 players

Equipment

  • Standard pool table

  • 15 numbered object balls (1-15)

  • 1 cue ball

Basic Rules

  • Players alternate turns (innings)

  • Each inning, a player may shoot at any ball

  • Points awarded per ball number (like rotation)

  • First to reach target score wins

  • Tactical game with defensive plays

Skill Level Considerations

  • Strategic and defensive

  • Less common than other games

  • Good for developing safety play

TOURNAMENT CONSIDERATIONS

Common Tournament Formats

Single Elimination:

  • Lose once, you're out

  • Fastest format

  • High pressure

  • Common in time-limited events

Double Elimination:

  • Two chances - winners bracket and losers bracket

  • More fair to players

  • Takes longer

  • Most common in major tournaments

Round Robin:

  • Everyone plays everyone

  • Most fair but time-consuming

  • Good for league play

  • Determines seeding for finals

Race Format:

  • First to X wins (race to 7, race to 9, etc.)

  • Standard in professional play

  • Matches can vary in length

Skill Levels & Handicapping

APA (American Poolplayers Association):

  • Uses skill level system 1-9

  • Handicaps based on skill levels

  • Team format uses combined skill levels

Fargo Rating:

  • Uses Fargo rating system (300-900+)

  • More precise skill measurement

  • Used in some high-level tournaments

Equipment Standards

  • Table sizes: 7', 8', or 9' (9' is tournament standard)

  • Cloth: Tournament-grade worsted wool

  • Balls: Regulation size and weight

  • Cues: Players typically use personal cues